Mario Tennis Aces ANALYSIS – Reveal Trailer (Secrets & Hidden Details!)

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Another Nintendo Direct has come and gone,
and as usual, it’s left several new games behind in its wake, and of those games just
happens to be Mario Tennis: Aces on Nintendo Switch. And unlike the barebones Ultra Smash on Wii
U, there’s actually stuff worth analyzing here. So it’s time to boot up the ol’ analysis
machine and see what secrets it might be hiding. And right off the bat, or racket I suppose,
we can see this is a major upgrade over the Wii U in pretty much every way, not the least
of which is the attention to detail. In fact, this is the first time in Mario Tennis
history that the characters have worn appropriate Tennis attire, including polo shirts with
visible buttons, shorts, tennis shoes, and even visors leaving the character’s hair
visible. Waluigi has never looked so dapper, and Wario’s
somehow looks exactly what I expected it to be. And the main characters aren’t the only
ones dressed for the occasion, as the audience members now dress up to support their player
of choice, as we can see here with the matching Mario and Wario hats and shirts, as well as
occasionally waving flags. It’s a neat ARMS-like touch. And that audience is a lot more diverse than
in Ultra Smash too. Sure, Goombas, Koopa Troopas, Spike, Shy Guys,
and Toads are all back–and in multiple colors in the case of the latter two. But on top of that, you can now also find
Paragoombas, Paratroopas, Adorable little Penguins, Bigger Penguins, Hammer Bros, and
Sumo Bros. Now granted,. Most of that audience still look like cardboard
cutouts, but closer to the court, you’ll find some fully 3D characters cheering you
on, as well as the support crew, including Cameratoads, Boom Mic operators, the line
judges, Lakitu acting as the ball boy or girl, and of course, the Chair umpire, once again
being a Toad in this case. Although he’s lost his automatically swiveling
chair from the last game and now has to exert actual effort into the game.. And speaking of the court, the one in this
stadium appears to be especially high-tech, as it seems to be made of a giant screen,
as the boundary markings light up and a quick animation plays at either end featuring the
player’s name up before the match begins. In fact, screens can be found all around the
court too, displaying various things depending on what’s going on. For the most part, they seem to function as
colorful Graphic equalizers. But they also display some other pertinent
information, such as if you’re caught in a tiebreaker. Or at the start of a match, the closer ones
will display your character’s name, while ones farther back play an animation during
your character’s entrance–which we’re guessing is unique to that character since
the one for Mario here is an old-school 2D version of himself running. Neat! And speaking of which–yeah, characters seem
to have actual intros now, ala the Mario Strikers series, which is something we haven’t in
the Tennis games up until now. Although it’s possible these only show up
at part of the game’s new Story mode–but we’ll have more on in a little bit. For now though, let’s talk about the gameplay–or
as much as we can anyway. I mean, it’s Mario Tennis, so you kind of
already know what you’re getting. So from the looks of it, the basics are all
still there, such as how the color of the ball’s tail still shows which shots are
being used. Purple shows a Flat Shot, Red Topspin, Blue
a Slice, and Yellow a lob, all of which we see here. Oh, and Charge Shots are clearly back too–except
this time with a much more obvious glow effect when you do. But what about the controversial Chance Shots? You know, those colored glowing spots that
appear randomly on the ground and power up specific shots–that first appeared in Mario
Tennis Open, and made their return in Ultra Smash? Well, I have good news and bad news–because
it seems Chance Shots are back–but barely, because we only ever see a single type appear
here, being the Purple Smash ones. Now that doesn’t mean the others are gone
for sure, but it does seem unlikely that we’d see no sign of them if they weren’t. So it all seems pretty similar so far, but
the announcer does say that there are “new wrinkles that will challenge your ability
to read an opponent’s position and stroke to determine which shot will give you an advantage.” Now we’re not entirely sure what that means,
but we have a sneaking suspicion it’s related to the brand new meters that each character
has. We can see them fill up a bit upon a successful
serve–but that’s it. Unfortunately, there’s just not enough gameplay
here to see what else affects them. However, we do get a glimpse of what might
happen in the Piranha Plant mission scene, where we can see Mario’s meter is maxed
out and glowing blue. Unfortunately, it’s still not clear exactly
what effect it’s having example–if any. Because maybe it’s something you have to
activate once you have a full meter? We did notice that the blue glow of a Charged
Shot does look pretty similar to the glow of that meter, so maybe they’re related
somehow? Or maybe this is where the final shot of the
trailer, where Mario smashes the ball from a Purple Chance Spot so fast, it breaks Wario’s
racket in half–look, you can see see him holding onto the handle as the head goes flying. Now this seems way too powerful to be an ordinary
move, so maybe this is what happens when you fire a shot from the Chance Spot with a fully
charged meter? Well, whatever’s going on here, the screens
even instantly change to mark the occassion, displaying Mushrooms and Question Blocks. And that’s all we can tell about the core
tennis gameplay, so for now, let’s turn our attention to the Stadium itself. Because, unlike the game’s predecessor,
Aces appears to have more than one Tennis Court, it’s worth taking a broader look
at the stadium which, which has a split roof, through which you can see the night sky, as
well as a blimp floating by. In addition, there’s a big-screen TV at
one end, and a giant spinning Tennis ball at the other . Wait just a second…does any
of this look familiar. Yep, this arena is remarkably similar to the
one and only from Ultra Smash, with the same split roof, big-screen TV, and spinning statue
Tennis Ball. Aside from some tweaks and the night theme,
this is pretty much the exact same stadium, as you can clearly see from this angle. Hmm, so either it’s seen some major investment
in the last couple of years, or the developer simply decided to reuse the basic design to
save time & money In fact, if we take a look at the zoomed-out
version of the Stadium in the Story mode, we can see some hot air Balloons surrounding
it which–yep you guessed it–have the same designs as those that appeared in Ultra Smash. I’m onto you Camelot… Anyways, this is the map for the game’s
new Story mode, where you’ll travel across the land engaging in different Tennis-based
missions and boss battles. The dots mark the path you’ve unlocked so
far, and since we can see they start at the stadium, it’s probably safe to assume that’s
the starting point of the adventure. Althoguh we can’t help but wonder, since
it’s day time on the map, but night time when we see the match inside the stadium,
is it possible the time of day can change? From there, you’ll cross a bridge to a larger
dot–which could possibly be a mission that the player’s already completed, but we think
it may actually just be a Blank Spot to rest on since it not only looks inactive compared
to the dot seen at the Stadium, but also that there’s nothing interesting around here–except
for that rock behind the tree. Anyway, even though we don’t see Mario finish
crossing the bridge, we do get a glimpse as to where the rest of the adventure might take
him. Because just ahead, the path branches off
in a couple of different directions, one of which leads to some ruins among these mountains. The other path extends through a forest, where
we can see some Piranha Plants awaiting Mario, the first of which is right next to a Mission
marker. And we’re guessing that might be where this
scene takes place, where Mario has to rebound fiery tennis balls back at the Piranha Plants
that are spitting them at him. There are at least 7 Piranha Plants to deal
with, but it seems a single hit will take them down. Now although the visible path stops here,
we’re pretty sure you’ll have to take on the Piranha Plant just ahead to in a similar
battle. But beyond that, well we can see some kind
of stone structure right here, which we’re pretty darn sure is another Mission Stop. In fact, that’s probably where this boss
battle against Petey Piranha takes place, on account of the very similar stone-looking
structure just behind him. As for how you win, we’re not quite sure–this
isn’t a typical tennis match after all. So maybe you have to keep returning the ball
until he misses, thereby taking damage? Or maybe you need to land it in his mouth
or something. Whatever’s the case, there are a lot more
plants here besides just Petey. Along the sidelines, we can see normal sized
Piranha Plants, Piranha Creepers–including the sleeping one here on the left–and finally,
these little guys, being the more rarely seen Muncher enemy. Now here’s something cool. Even though this appears to be just a boss
arena, you can actually see the outline of a tennis court on the ground–which we think
could indicate that this arena will also be available for exhibition matches. And that’s it for the boss, so let’s return
to the map to explore where else the adventure might take us. And if we look just past that stone structure,
there’s this odd looking peninsula that also seems just the right size for another
Mission marker–perhaps one involving a water based challenge? But heading back inland, we can see some kind
of building with a tower near some creepy-looking trees far off in the distance–perhaps an
old creepy haunted mansion? Maybe a…Luigi’s Mansion? Unfortunately, that’s about as far as we
can see before the giant mountain cuts off our view–but hey, wait a section, there appears
to be a depression inside that mountain. So yeah, we’d be shocked if you don’t
end up inside there. Perhaps that’s where Bowser awaits? And that covers it for Story Mode…except
for this match against DK, which also takes place during the Story section. And based on the fact that it clearly takes
place within a forest, well we’re guessing you’ll find it somewhere within the forest
on the map. Shocking, right? Now this arena’s quite a bit different from
the other two, featuring a grass surface as well as a net built around 3 Wrap Pipes. And we’re pretty certain something’s going
to pop out of them to interfere with the match–Piranha plants perhaps? Beyond that, we can see some a variety of
creatures in the background, including Biddy Buds in Yellow, Purple and, Red varieties. Then we have a few different Yoshis, including
a yellow one in a tree and another on a log, and then a Pink one acting as the Chair umpire. Oh, and right next to him is one of those
white birds we see it all kinds of Mario games. On the other side of the court is a white
Rabbit, and a Goomba hiding in the back. And finally, we can see a Toad hanging around
in the far corner. And with that, we’re just about done here. But there are just a few more things I wanted
to talk about. So if we go back to the World Map, we can
see some banner ads for various fictional companies. Now it’s hard to make them all out entirely,
but it’s the one down here that says something about “Boo” that got us wondering as to
what other playable characters could be in the game. After all, so far we know of 5, being Mario,
Luigi, Wario, Waluigi, and DK. So could Boo be a possible 6th? Probably, considering he’s been in every
other Mario Tennis game–but hey, I suppose it could be related to that creepy looking
building too. Other obvious inclusions are Yoshi and Toad,
both because they already have characters models in the game, but also because they
too have a history of appearing in these games. I know, shocking stuff. In fact, with all the similarities to Ultra
Smash, we’d be surprised if most of that game’s roster doesn’t return here as well. Next up, based on the ruins on the map, we
wonder if that could hint at some character returning that’s often associated with ruins,
such as Dry Bones. And finally, we can’t help but wonder if
boss characters might be unlockable as playable ones too, such as Petey Piranha. Granted , they’d have shrink him down a
lot, but he was playable in Mario Power Tennis on the GameCube–in addition, we do see him
using Charged Shots just like the normal characters too. Now a possible point against this is that
he uses his petals in place of Tennis Rackets, but hey, DK uses his fists to punch baseballs,
so who are we to judge. And that’s it for the characters, but there
is just one more silly thing I wanted to now. Now we already established that Camelot reused
the stadium for Ultra Smash here, just with some tweaks. Look, it’s fair, I get it…but is there
really any excuse for using artwork of Mario on the TV that’s originally from Mario Party
6, nearly 15 years ago? Really? And with that, we’re finally done covering
everything we could dig up on Mario Tennis Aces. But let us know if we missed anything by posting
in the comments below. And with that, thanks for watching and make
sure to stay tuned to GameXplain for more on Mario Tennis Aces and everything else Nintendo
Switch as well

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